- When developing the Telegram “clicker” game, the mysterious founders of Hamster Kombat said that Notcoin served as inspiration. Since 2013, their group has been active in the bitcoin market.
- Aside from the initial airdrop that is planned for this month, the founders also disclosed that they are getting ready for a second one.
It appears that Hamster Kombat is the most popular “clicker” game on Telegram, with over 250 million users.
Though many in the cryptocurrency community speculate about what will happen to Hamster Kombat going forward—especially with the game’s first airdrop scheduled for later this month—not much is known about the game’s beginnings or its founders.
The creators of Hamster Kombat xplained that the history of the game and offering some speculation about what might come next for the tap-to-earn cryptocurrency game.
The creators of Hamster Kombat said, “We believe in the long-term power of the community. It’s more than just a game. It’s a worldwide family.”
Not Bitcoin
Unlike other project developers who now distance themselves from previous editions of their own games, the creators of Hamster Kombat believe they are creating something lasting.
Sasha, the creator of Notcoin, which is regarded as the first crypto game on Telegram to use the clicker model, had doubts about the durability of clicker games. Sasha stated, “I do not think it will have any sustainability.” In my opinion, the only games that will endure are those with viable models.
Like the original Notcoin, the goal of Hamster Kombat is to gather rewards by clicking. Playing as the CEO of a cryptocurrency exchange, players of Hamster Kombat try to accumulate in-game currency while running their imaginary, online company.
With Hamster Kombat and Notcoin, unlike most cryptocurrency-based games, all you have to do to play is download the messaging program Telegram, which is presently in use by about 1 billion people globally. Furthermore, millions of players appear to be playing Hamster Kombat in the expectation that they will ultimately be able to exchange their in-game rewards for real money when the game airdrops tokens to users.
Over 80 billion NOT tokens, worth over $1 billion at the time, were distributed by Notcoin in May. The rise in popularity of Notcoin can be partly blamed for the invention of Hamster Kombat.
The success of Notcoin and the widespread use of social media games in the 2010s served as our inspiration. Thus, the creators of Hamster Kombat said, “we kind of took the best of both and added our philosophy of unity and a lot of educational content.”
Strangely, the creators of the game claimed that social media and meme stocks served as inspiration for Hamster Kombat. The GameStop and Reddit tale, in which ordinary investors demonstrated their dominance over Wall Street, served as a major source of inspiration, they claimed.
The creators of the game stated that the Hamster Kombat team has been involved in cryptocurrency since 2013 and has experience with both gaming and blockchain development, despite their decision to be anonymous.
A second airdrop
The creators of Hamster Kombat waxed enthusiastic when asked if they thought the game will survive after the initial airdrop, which is scheduled for later this month. They claimed to have started making plans for a second airdrop.
They indicated that the game will continue and that a second season including a second airdrop will be released within the next two years. Even though the token will belong to millions of users globally, we think it has great value in and of itself.
Similar to its counterparts on Telegram, Notcoin and Catizen, Hamster Kombat is also built on the TON blockchain. The popularity of the games has caused a sudden spike in blockchain activity. Both the quantity of transactions and the daily active wallet count on the network have increased significantly in the past several months.
Furthermore, toncoin, the blockchain’s token, has become the ninth-largest token worldwide based on market valuation.
Control of bots
The creators of Hamster Kombat stated that they eventually intend to deal with bot deployment in order to assist preserve the integrity of the game. They said, “We will be cleaning them up before the listing. Everyone attempting to overwhelm bots is visible to us.” We’ll try to follow Notcoin’s lead, as they were able to block roughly 20% of bot accounts. Bot usage and referral-based fraud will not be accepted.
It is unknown how many bots play a part in the over 250 million players of Hamster Kombat that the project says exist.
In addition to handling bots, the developers of Mortal Kombat have no intention of stopping players from using numerous devices for gameplay.
The aim is to connect with one billion people
For the time being, Hamster Kombat’s founders seem dedicated to a pretty idealistic cause, but only time will tell how serious and earnest they are.
Our edutainment project was designed to be widely adopted. According to them, their objective is to educate one billion people globally about the blockchain and web3 worlds, encouraging them to become involved in the initiative. We also care about universal basic income and financial literacy, and it appears that we are leading the way in both initiatives.
Disclaimer : This article was created for informational purposes only and should not be taken as investment advice. An asset’s past performance does not predict its future returns. Before making an investment, please conduct your own research, as digital assets like cryptocurrencies are highly risky and volatile financial instruments.